Refactored into separated components
This commit is contained in:
@@ -0,0 +1,195 @@
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using UnityEngine;
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namespace AutoRefillFires
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{
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internal class FireplaceRefiller
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{
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private readonly ModConfig _config;
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private readonly FuelManager _fuelManager;
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private readonly ModLogger _log;
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public FireplaceRefiller(ModConfig config, FuelManager fuelManager, ModLogger log)
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{
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_config = config;
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_fuelManager = fuelManager;
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_log = log;
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}
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public void TryRefill(Player player, Fireplace fireplace, Container[] containers)
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{
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_log.Debug($"TryRefillFireplace START: '{fireplace.gameObject.name}'");
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if (!ShouldRefillFireplace(fireplace))
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{
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_log.Debug($"Skipping '{fireplace.gameObject.name}' - type/config filter returned false.");
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return;
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}
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if (_config.OnlyRefillOwnPieces.Value && !IsOwnPiece(player, fireplace))
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{
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_log.Debug($"Skipping '{fireplace.gameObject.name}' - not owned by local player.");
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return;
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}
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ZNetView nview = fireplace.GetComponent<ZNetView>();
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if (nview == null)
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nview = fireplace.GetComponentInParent<ZNetView>();
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if (nview == null)
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{
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_log.Debug($"Skipping '{fireplace.gameObject.name}' - no ZNetView found.");
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return;
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}
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if (!nview.IsValid())
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{
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_log.Debug($"Skipping '{fireplace.gameObject.name}' - ZNetView is not valid.");
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return;
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}
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ZDO zdo = nview.GetZDO();
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if (zdo == null)
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{
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_log.Debug($"Skipping '{fireplace.gameObject.name}' - ZDO is null.");
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return;
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}
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if (fireplace.m_fuelItem == null || fireplace.m_fuelItem.m_itemData == null || fireplace.m_fuelItem.m_itemData.m_shared == null)
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{
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_log.Debug($"Skipping '{fireplace.gameObject.name}' - fuel item is null.");
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return;
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}
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float currentFuel = zdo.GetFloat(ZDOVars.s_fuel, 0f);
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float maxFuel = fireplace.m_maxFuel;
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if (maxFuel <= 0f)
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{
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_log.Debug($"Skipping '{fireplace.gameObject.name}' - maxFuel <= 0 ({maxFuel}).");
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return;
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}
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float fuelPercent = currentFuel / maxFuel;
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_log.Debug(
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$"Fuel state for '{fireplace.gameObject.name}': " +
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$"currentFuel={currentFuel:0.0}, maxFuel={maxFuel:0.0}, " +
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$"fuelPercent={fuelPercent:0.00}, threshold={_config.RefillBelowPercent.Value:0.00}"
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);
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if (fuelPercent >= _config.RefillBelowPercent.Value)
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{
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_log.Debug($"Skipping '{fireplace.gameObject.name}' - fuelPercent >= threshold.");
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return;
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}
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string fuelName = fireplace.m_fuelItem.m_itemData.m_shared.m_name;
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int missingFuel = Mathf.CeilToInt(maxFuel - currentFuel);
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if (missingFuel <= 0)
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{
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_log.Debug($"Skipping '{fireplace.gameObject.name}' - missingFuel <= 0 ({missingFuel}).");
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return;
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}
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int requestedFuel = _config.RefillToMax.Value
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? missingFuel
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: Mathf.Min(Mathf.Max(_config.RefillAmount.Value, 0), missingFuel);
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_log.Debug(
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$"Refill request for '{fireplace.gameObject.name}': " +
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$"fuel='{fuelName}', missingFuel={missingFuel}, requestedFuel={requestedFuel}, " +
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$"refillMode={(_config.RefillToMax.Value ? "max" : "fixed")}"
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);
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if (requestedFuel <= 0)
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{
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_log.Debug($"Skipping '{fireplace.gameObject.name}' - requestedFuel <= 0.");
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return;
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}
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int fuelConsumed = _fuelManager.ConsumeFuel(player, fireplace.transform, fuelName, requestedFuel, containers);
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if (fuelConsumed <= 0)
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{
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_log.Debug($"No usable fuel found for '{fireplace.gameObject.name}'.");
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return;
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}
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for (int i = 0; i < fuelConsumed; i++)
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nview.InvokeRPC("RPC_AddFuel", new object[0]);
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_log.Info(
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$"Refilled {fireplace.name}: {currentFuel:0.0}/{maxFuel:0.0}, " +
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$"fuel={fuelName}, added={fuelConsumed}, " +
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$"mode={(_config.RefillToMax.Value ? "max" : "fixed")}"
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);
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}
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private bool ShouldRefillFireplace(Fireplace fireplace)
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{
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string objectName = fireplace.gameObject.name.Replace("(Clone)", "").ToLowerInvariant();
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bool result;
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string matchedRule;
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if (objectName.Contains("fire_pit") || objectName.Contains("firepit"))
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{
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result = _config.FillCampfires.Value;
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matchedRule = "FillCampfires";
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}
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else if (objectName.Contains("hearth"))
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{
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result = _config.FillHearths.Value;
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matchedRule = "FillHearths";
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}
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else if (objectName.Contains("groundtorch"))
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{
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result = _config.FillStandingTorches.Value;
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matchedRule = "FillStandingTorches";
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}
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else if (objectName.Contains("walltorch"))
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{
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result = _config.FillWallTorches.Value;
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matchedRule = "FillWallTorches";
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}
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else if (objectName.Contains("brazier"))
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{
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result = _config.FillBraziers.Value;
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matchedRule = "FillBraziers";
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}
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else if (objectName.Contains("bonfire"))
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{
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result = _config.FillBonfires.Value;
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matchedRule = "FillBonfires";
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}
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else
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{
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result = _config.FillOtherFireplaces.Value;
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matchedRule = "FillOtherFireplaces";
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}
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_log.Debug(
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$"ShouldRefillFireplace: name='{fireplace.gameObject.name}', " +
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$"normalized='{objectName}', matchedRule={matchedRule}, result={result}"
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);
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return result;
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}
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private bool IsOwnPiece(Player player, Fireplace fireplace)
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{
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Piece piece = fireplace.GetComponent<Piece>();
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if (piece == null)
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piece = fireplace.GetComponentInParent<Piece>();
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if (piece == null)
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return true;
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return piece.GetCreator() == player.GetPlayerID();
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}
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}
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}
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@@ -0,0 +1,127 @@
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using UnityEngine;
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namespace AutoRefillFires
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{
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internal class HotTubRefiller
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{
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private readonly ModConfig _config;
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private readonly FuelManager _fuelManager;
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private readonly ModLogger _log;
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public HotTubRefiller(ModConfig config, FuelManager fuelManager, ModLogger log)
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{
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_config = config;
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_fuelManager = fuelManager;
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_log = log;
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}
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public void RefillNearby(Player player, Smelter[] smelters, Container[] containers)
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{
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int hotTubsInRange = 0;
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foreach (Smelter smelter in smelters)
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{
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if (smelter == null)
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continue;
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string objectName = smelter.gameObject.name.Replace("(Clone)", "").ToLowerInvariant();
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if (objectName != "piece_bathtub")
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continue;
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float distance = Vector3.Distance(player.transform.position, smelter.transform.position);
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if (distance > _config.Radius.Value)
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continue;
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hotTubsInRange++;
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_log.Debug(
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$"Hot tub in range: name='{smelter.gameObject.name}', " +
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$"distance={distance:0.0}m"
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);
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TryRefillHotTub(player, smelter, containers);
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}
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_log.Debug($"Hot tub scan end: inRange={hotTubsInRange}");
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}
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private void TryRefillHotTub(Player player, Smelter smelter, Container[] containers)
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{
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if (smelter == null)
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return;
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ZNetView nview = smelter.GetComponent<ZNetView>();
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if (nview == null)
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nview = smelter.GetComponentInParent<ZNetView>();
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if (nview == null || !nview.IsValid())
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{
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_log.Debug("Hot tub: invalid ZNetView.");
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return;
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}
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ZDO zdo = nview.GetZDO();
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if (zdo == null)
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{
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_log.Debug("Hot tub: ZDO is null.");
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return;
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}
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if (smelter.m_fuelItem == null || smelter.m_fuelItem.m_itemData == null || smelter.m_fuelItem.m_itemData.m_shared == null)
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{
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_log.Debug("Hot tub: fuel item is null.");
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return;
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}
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string fuelName = smelter.m_fuelItem.m_itemData.m_shared.m_name;
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float currentFuel = zdo.GetFloat(ZDOVars.s_fuel, 0f);
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float maxFuel = smelter.m_maxFuel;
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if (maxFuel <= 0f)
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return;
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float fuelPercent = currentFuel / maxFuel;
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_log.Debug(
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$"Hot tub fuel state: fuel='{fuelName}', " +
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$"current={currentFuel:0.00}, max={maxFuel:0.00}, " +
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$"percent={fuelPercent * 100f:0.0}%, threshold={_config.RefillBelowPercent.Value * 100f:0.0}%"
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);
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if (fuelPercent >= _config.RefillBelowPercent.Value)
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{
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_log.Debug("Skipping hot tub - fuelPercent >= threshold.");
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return;
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}
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int missingFuel = Mathf.CeilToInt(maxFuel - currentFuel);
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int requestedFuel = _config.RefillToMax.Value ? missingFuel : Mathf.Min(_config.RefillAmount.Value, missingFuel);
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if (requestedFuel <= 0)
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return;
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_log.Debug($"Hot tub refill requested: missing={missingFuel}, requested={requestedFuel}");
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int fuelConsumed = _fuelManager.ConsumeFuel(player, smelter.transform, fuelName, requestedFuel, containers);
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if (fuelConsumed <= 0)
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{
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_log.Debug("Hot tub refill stopped: no usable fuel.");
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return;
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}
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for (int i = 0; i < fuelConsumed; i++)
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nview.InvokeRPC("RPC_AddFuel", new object[0]);
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_log.Info(
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$"Refilled hot tub: {currentFuel:0.0}/{maxFuel:0.0}, " +
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$"fuel={fuelName}, added={fuelConsumed}, " +
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$"mode={(_config.RefillToMax.Value ? "max" : "fixed")}"
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);
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}
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}
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}
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@@ -0,0 +1,112 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace AutoRefillFires
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{
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internal class RefillManager
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{
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private readonly ModConfig _config;
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private readonly FireplaceRefiller _fireplaceRefiller;
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private readonly HotTubRefiller _hotTubRefiller;
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private readonly ModLogger _log;
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public RefillManager(ModConfig config, ModLogger log)
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{
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_config = config;
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_log = log;
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FuelManager fuelManager = new FuelManager(_config, _log);
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_fireplaceRefiller = new FireplaceRefiller(_config, fuelManager, _log);
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_hotTubRefiller = new HotTubRefiller(_config, fuelManager, _log);
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}
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public void Run(Player player)
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{
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Fireplace[] fireplaces = Object.FindObjectsByType<Fireplace>(FindObjectsInactive.Exclude, FindObjectsSortMode.None);
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Smelter[] smelters = null;
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if (_config.FillHotTubs.Value)
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smelters = Object.FindObjectsByType<Smelter>(FindObjectsInactive.Exclude, FindObjectsSortMode.None);
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Container[] containers = null;
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if (_config.UseNearbyContainers.Value)
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containers = Object.FindObjectsByType<Container>(FindObjectsInactive.Exclude, FindObjectsSortMode.None);
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List<FireplaceCandidate> candidates = new List<FireplaceCandidate>();
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foreach (Fireplace fireplace in fireplaces)
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{
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if (fireplace == null)
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continue;
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float distance = Vector3.Distance(player.transform.position, fireplace.transform.position);
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if (distance > _config.Radius.Value)
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continue;
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ZNetView nview = fireplace.GetComponent<ZNetView>();
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if (nview == null)
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nview = fireplace.GetComponentInParent<ZNetView>();
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if (nview == null || !nview.IsValid())
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continue;
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ZDO zdo = nview.GetZDO();
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if (zdo == null)
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continue;
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float maxFuel = fireplace.m_maxFuel;
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if (maxFuel <= 0f)
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continue;
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float currentFuel = zdo.GetFloat(ZDOVars.s_fuel, 0f);
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float fuelPercent = currentFuel / maxFuel;
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candidates.Add(new FireplaceCandidate
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{
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Fireplace = fireplace,
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Distance = distance,
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FuelPercent = fuelPercent
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});
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}
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// Priority: lowest fuel percentage first, then nearest fireplace.
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candidates.Sort((a, b) =>
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{
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int fuelCompare = a.FuelPercent.CompareTo(b.FuelPercent);
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if (fuelCompare != 0)
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return fuelCompare;
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return a.Distance.CompareTo(b.Distance);
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});
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_log.Debug(
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$"Scan start: loadedFireplaces={fireplaces.Length}, " +
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$"inRange={candidates.Count}, " +
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$"loadedContainers={(containers != null ? containers.Length : 0)}, " +
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$"radius={_config.Radius.Value:0.0}m"
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);
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foreach (FireplaceCandidate candidate in candidates)
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{
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_log.Debug(
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$"Priority: name='{candidate.Fireplace.gameObject.name}', " +
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$"fuel={candidate.FuelPercent * 100f:0.0}%, " +
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$"distance={candidate.Distance:0.0}m"
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);
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_fireplaceRefiller.TryRefill(player, candidate.Fireplace, containers);
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}
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if (_config.FillHotTubs.Value && smelters != null)
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_hotTubRefiller.RefillNearby(player, smelters, containers);
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_log.Debug("Scan end.");
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}
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}
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}
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Reference in New Issue
Block a user