Added repair fires feature - v1.2.2
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@@ -3,9 +3,11 @@
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A lightweight BepInEx mod for Valheim that automatically refills nearby fireplaces and torches.
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## What's New in 1.2.1
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## What's New in 1.2.2
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##### [Full CHANGELOG](https://github.com/LabodiDavid/AutoRefillFires/blob/main/Thunderstore/CHANGELOG.md)
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- Support for Valheim 1.0 Deep North update
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- Added optional automatic repair for all supported refillable object types.
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- Repair follows the existing `Fill*` type toggles.
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- Added configurable repair health threshold and own-piece restriction.
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## Features
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@@ -14,6 +16,7 @@ A lightweight BepInEx mod for Valheim that automatically refills nearby fireplac
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- Configurable refill radius and threshold
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- Refill to maximum or by a fixed amount
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- Individual enable/disable options for fireplace types
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- Optional automatic repair for supported refillable objects; repair follows the existing `Fill*` type toggles
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## Configuration
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@@ -31,6 +34,22 @@ Pressing the hotkey toggles Auto Refill Fires on or off.
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When disabled, the configuration file is automatically reloaded, allowing most settings to be changed without restarting Valheim.
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### Auto Repair Fires
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Automatic repair is disabled by default. Enable it with:
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`AutoRepair = true` in the config file.
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By default supported objects are repaired when their health falls below 75%:
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`RepairBelowPercent = 0.75`
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Repair follows the existing `Fill*` type toggles. For example, if `FillHearths = true`, Hearths can also be repaired; if `FillHearths = false`, they are ignored by both refill and repair. The same rule applies to campfires, standing/wall torches, braziers, bonfires, Hot Tubs and compatible `OtherFireplaces`.
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Set `OnlyRepairOwnPieces = true` to restrict automatic repair to pieces built by the local player.
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The repair logic reuses the existing fireplace and Hot Tub scans, so enabling repair does not add another scene-wide search. Resin candles remain ignored because they are consumable, non-refillable light sources.
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### Fuel Reserve
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Example:
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