Added repair fires feature - v1.2.2

This commit is contained in:
2026-09-13 21:39:38 +02:00
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All notable changes to Auto Refill Fires will be documented in this file.
## [1.2.2] - 2026-09-13
### Added
- Added optional automatic repair for all supported refillable object types.
- Added `AutoRepair` master configuration option.
- Repair follows the existing `FillCampfires`, `FillHearths`, `FillStandingTorches`, `FillWallTorches`, `FillBraziers`, `FillBonfires`, `FillHotTubs` and `FillOtherFireplaces` toggles.
- Added `RepairBelowPercent` configuration option to control the health threshold that triggers repair.
- Added `OnlyRepairOwnPieces` configuration option.
- Repair reuses the existing fireplace and Hot Tub scans and does not add another scene-wide object search.
### Fixed
- Fixed Resin candles being able to fall through to `FillOtherFireplaces` despite the candle ignore rule.
## [1.2.1] - 2026-09-09
### Added
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A lightweight BepInEx mod for Valheim that automatically refills nearby fireplaces and torches.
## What's New in 1.2.1
## What's New in 1.2.2
##### [Full CHANGELOG](https://github.com/LabodiDavid/AutoRefillFires/blob/main/Thunderstore/CHANGELOG.md)
- Support for Valheim 1.0 Deep North update
- Added optional automatic repair for all supported refillable object types.
- Repair follows the existing `Fill*` type toggles, including Hot Tubs.
- Added configurable repair health threshold and own-piece restriction.
## Features
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- Configurable refill radius and threshold
- Refill to maximum or by a fixed amount
- Individual enable/disable options for fireplace types
- Optional automatic repair for supported refillable objects; repair follows the existing `Fill*` type toggles
## Configuration
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When disabled, the configuration file is automatically reloaded, allowing most settings to be changed without restarting Valheim.
### Auto Repair Fires
Automatic repair is disabled by default. Enable it with:
`AutoRepair = true` in the config file.
By default supported objects are repaired when their health falls below 75%:
`RepairBelowPercent = 0.75`
Repair follows the existing `Fill*` type toggles. For example, if `FillHearths = true`, Hearths can also be repaired; if `FillHearths = false`, they are ignored by both refill and repair. The same rule applies to campfires, standing/wall torches, braziers, bonfires, Hot Tubs and compatible `OtherFireplaces`.
Set `OnlyRepairOwnPieces = true` to restrict automatic repair to pieces built by the local player.
The repair logic reuses the existing fireplace and Hot Tub scans, so enabling repair does not add another scene-wide search. Resin candles remain ignored because they are consumable, non-refillable light sources.
### Fuel Reserve
Example:
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"name": "AutoRefillFires",
"version_number": "__VERSION__",
"website_url": "https://github.com/LabodiDavid/AutoRefillFires",
"description": "Automatically refills nearby campfires, hearths and torches using fuel from the player inventory or optionally nearby containers.",
"description": "Automatically refills nearby fires from player or container fuel, with optional automatic repair for supported refillable objects.",
"dependencies": [
"denikson-BepInExPack_Valheim-5.4.2350"
]