From d27b748d4dc85f784f3b7f58f5d54a579361baf6 Mon Sep 17 00:00:00 2001 From: LabodiDavid Date: Sun, 6 Sep 2026 14:44:52 +0200 Subject: [PATCH] Updated documentation - v1.2.0 --- README.md | 15 ++++----------- Thunderstore/CHANGELOG.md | 22 ++++++++++++++++++++++ Thunderstore/README.md | 18 +++++------------- 3 files changed, 31 insertions(+), 24 deletions(-) diff --git a/README.md b/README.md index ad64026..ab8fd5a 100644 --- a/README.md +++ b/README.md @@ -3,18 +3,11 @@ A lightweight BepInEx mod for Valheim that automatically refills nearby fireplaces and torches. -## Changelog - v1.1.0 +## What's New in 1.2.0 ##### [Full CHANGELOG](https://github.com/LabodiDavid/AutoRefillFires/blob/main/Thunderstore/CHANGELOG.md) -- Added configurable toggle hotkey (`F7` by default) -- Added `KeepFuelReserve` to keep a minimum amount of fuel untouched -- Added fuel source priority: - - `PlayerFirst` - - `ContainersFirst` -- Added setting for bonfires -- Nearby containers are used from closest to farthest -- Added `OnlyRefillOwnPieces` (setting to refill only fires what you built) -- Added configurable log levels -- Optimized container scanning, fire detection +- Added automatic Hot Tub refilling with a separate `FillHotTubs` toggle +- Fixed Resin candles being incorrectly treated as refillable objects +- Major internal refactor and code cleanup ## Features diff --git a/Thunderstore/CHANGELOG.md b/Thunderstore/CHANGELOG.md index a6475ef..1079717 100644 --- a/Thunderstore/CHANGELOG.md +++ b/Thunderstore/CHANGELOG.md @@ -2,6 +2,28 @@ All notable changes to Auto Refill Fires will be documented in this file. +## [1.2.0] - 2026-09-06 + +### Added + +- Added automatic Hot Tub refilling support. +- Added a separate `FillHotTubs` configuration option. +- Hot Tubs use the same fuel source, reserve, priority and refill settings as other supported objects. + +### Changed + +- Refactored the plugin into separate components for configuration, fuel handling, fireplace refilling, hot tub refilling, logging and scan coordination. +- Simplified `Plugin.cs` so it mainly handles plugin startup, toggle state and scan timing. +- Added shared logging through `ModLogger`. +- Cleaned up unused code and imports. +- Standardized and simplified code formatting across the project. +- Improved internal code organization and maintainability. + +### Fixed + +- Fixed Resin candles being incorrectly detected as refillable fireplaces. +- Removed leftover dead code from the previous fuel refill implementation. + ## [1.1.0] - 2026-08-29 ### Added diff --git a/Thunderstore/README.md b/Thunderstore/README.md index ad64026..f73645f 100644 --- a/Thunderstore/README.md +++ b/Thunderstore/README.md @@ -3,23 +3,15 @@ A lightweight BepInEx mod for Valheim that automatically refills nearby fireplaces and torches. -## Changelog - v1.1.0 +## What's New in 1.2.0 ##### [Full CHANGELOG](https://github.com/LabodiDavid/AutoRefillFires/blob/main/Thunderstore/CHANGELOG.md) -- Added configurable toggle hotkey (`F7` by default) -- Added `KeepFuelReserve` to keep a minimum amount of fuel untouched -- Added fuel source priority: - - `PlayerFirst` - - `ContainersFirst` -- Added setting for bonfires -- Nearby containers are used from closest to farthest -- Added `OnlyRefillOwnPieces` (setting to refill only fires what you built) -- Added configurable log levels -- Optimized container scanning, fire detection +- Added automatic Hot Tub refilling with a separate `FillHotTubs` toggle +- Fixed Resin candles being incorrectly treated as refillable objects +- Major internal refactor and code cleanup ## Features -- Automatically refills campfires, hearths, torches, braziers, bonfires and other compatible fireplaces -- Automatically uses the correct fuel type +- Automatically refills campfires, hearths, torches, braziers, bonfires, hot tubs and other compatible fireplaces - Can use fuel from the player inventory and nearby containers - Configurable refill radius and threshold - Refill to maximum or by a fixed amount