2.6 KiB
2.6 KiB
Changelog
All notable changes to Auto Refill Fires will be documented in this file.
[1.1.0] - 2026-08-29
Added
-
Added a configurable toggle hotkey.
- Default:
F7 - Allows automatic refilling to be enabled or disabled while in-game.
- The configuration file is automatically reloaded when Auto Refill Fires is disabled, allowing settings to be changed without restarting the game.
- Default:
-
Added configurable logging levels:
NoneErrorWarningInfoDebug
-
Added
KeepFuelReserve.- Prevents Auto Refill Fires from consuming the last configured amount of fuel from player inventories and containers.
- Example: a reserve of
10means the last 10 Wood, Resin, or other fuel items will be kept.
-
Added configurable fuel source priority:
PlayerFirstContainersFirst
-
Added support for using multiple nearby containers during a single refill.
- Fuel is taken from the nearest usable containers first.
- If the selected source cannot provide enough fuel, the plugin automatically falls back to the other configured source.
-
Added
OnlyRefillOwnPieces.- Optionally restricts automatic refilling to fireplaces and torches built by the local player.
-
Added more detailed Debug logging for:
- Fireplace detection
- Range checks
- Fuel levels and refill decisions
- Fuel source selection
- Nearby container availability
- Fuel consumption
Changed
-
Significantly reduced unnecessary container scanning.
- Containers are now discovered once per refill scan cycle and reused for all fireplaces during that cycle.
- A container is no longer rediscovered once for every individual fuel item added.
-
Fuel is now removed in batches instead of one item at a time where possible.
-
Nearby containers are sorted by distance and the closest usable container is preferred.
-
Improved fireplace type detection.
- Vanilla campfires using the
fire_pitprefab are correctly recognized as campfires.
- Vanilla campfires using the
-
Improved handling of unknown and modded objects based on Valheim's
Fireplacecomponent.
Fixed
- Fixed excessive scene-wide container searches when refilling fireplaces to maximum fuel.
- Fixed campfires potentially being classified as
OtherFireplacesbecause of their vanilla prefab name. - Fixed Debug messages being hidden by the default BepInEx Debug log filter.
[1.0.0] - 2026-08-23
Initial release.
Features
- Automatic campfire, hearth, standing/wall torch, brazier refilling
- Optional nearby container fuel usage
- Configurable refill radius, treshold
- Refill-to-max or fixed refill amount
- Individual fireplace type toggles