Updated documentation - v1.2.0
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A lightweight BepInEx mod for Valheim that automatically refills nearby fireplaces and torches.
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A lightweight BepInEx mod for Valheim that automatically refills nearby fireplaces and torches.
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## Changelog - v1.1.0
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## What's New in 1.2.0
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##### [Full CHANGELOG](https://github.com/LabodiDavid/AutoRefillFires/blob/main/Thunderstore/CHANGELOG.md)
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##### [Full CHANGELOG](https://github.com/LabodiDavid/AutoRefillFires/blob/main/Thunderstore/CHANGELOG.md)
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- Added configurable toggle hotkey (`F7` by default)
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- Added automatic Hot Tub refilling with a separate `FillHotTubs` toggle
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- Added `KeepFuelReserve` to keep a minimum amount of fuel untouched
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- Fixed Resin candles being incorrectly treated as refillable objects
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- Added fuel source priority:
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- Major internal refactor and code cleanup
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- `PlayerFirst`
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- `ContainersFirst`
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- Added setting for bonfires
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- Nearby containers are used from closest to farthest
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- Added `OnlyRefillOwnPieces` (setting to refill only fires what you built)
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- Added configurable log levels
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- Optimized container scanning, fire detection
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## Features
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## Features
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All notable changes to Auto Refill Fires will be documented in this file.
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All notable changes to Auto Refill Fires will be documented in this file.
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## [1.2.0] - 2026-09-06
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### Added
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- Added automatic Hot Tub refilling support.
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- Added a separate `FillHotTubs` configuration option.
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- Hot Tubs use the same fuel source, reserve, priority and refill settings as other supported objects.
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### Changed
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- Refactored the plugin into separate components for configuration, fuel handling, fireplace refilling, hot tub refilling, logging and scan coordination.
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- Simplified `Plugin.cs` so it mainly handles plugin startup, toggle state and scan timing.
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- Added shared logging through `ModLogger`.
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- Cleaned up unused code and imports.
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- Standardized and simplified code formatting across the project.
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- Improved internal code organization and maintainability.
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### Fixed
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- Fixed Resin candles being incorrectly detected as refillable fireplaces.
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- Removed leftover dead code from the previous fuel refill implementation.
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## [1.1.0] - 2026-08-29
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## [1.1.0] - 2026-08-29
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### Added
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### Added
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+5
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@@ -3,23 +3,15 @@
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A lightweight BepInEx mod for Valheim that automatically refills nearby fireplaces and torches.
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A lightweight BepInEx mod for Valheim that automatically refills nearby fireplaces and torches.
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||||||
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## Changelog - v1.1.0
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## What's New in 1.2.0
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##### [Full CHANGELOG](https://github.com/LabodiDavid/AutoRefillFires/blob/main/Thunderstore/CHANGELOG.md)
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##### [Full CHANGELOG](https://github.com/LabodiDavid/AutoRefillFires/blob/main/Thunderstore/CHANGELOG.md)
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- Added configurable toggle hotkey (`F7` by default)
|
- Added automatic Hot Tub refilling with a separate `FillHotTubs` toggle
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||||||
- Added `KeepFuelReserve` to keep a minimum amount of fuel untouched
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- Fixed Resin candles being incorrectly treated as refillable objects
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- Added fuel source priority:
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- Major internal refactor and code cleanup
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- `PlayerFirst`
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- `ContainersFirst`
|
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- Added setting for bonfires
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- Nearby containers are used from closest to farthest
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- Added `OnlyRefillOwnPieces` (setting to refill only fires what you built)
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- Added configurable log levels
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- Optimized container scanning, fire detection
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## Features
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## Features
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- Automatically refills campfires, hearths, torches, braziers, bonfires and other compatible fireplaces
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- Automatically refills campfires, hearths, torches, braziers, bonfires, hot tubs and other compatible fireplaces
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- Automatically uses the correct fuel type
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- Can use fuel from the player inventory and nearby containers
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- Can use fuel from the player inventory and nearby containers
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- Configurable refill radius and threshold
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- Configurable refill radius and threshold
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- Refill to maximum or by a fixed amount
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- Refill to maximum or by a fixed amount
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