Files

128 lines
4.1 KiB
C#

using UnityEngine;
namespace AutoRefillFires
{
internal class HotTubRefiller
{
private readonly ModConfig _config;
private readonly FuelManager _fuelManager;
private readonly ModLogger _log;
public HotTubRefiller(ModConfig config, FuelManager fuelManager, ModLogger log)
{
_config = config;
_fuelManager = fuelManager;
_log = log;
}
public void RefillNearby(Player player, Smelter[] smelters, Container[] containers)
{
int hotTubsInRange = 0;
foreach (Smelter smelter in smelters)
{
if (smelter == null)
continue;
string objectName = smelter.gameObject.name.Replace("(Clone)", "").ToLowerInvariant();
if (objectName != "piece_bathtub")
continue;
float distance = Vector3.Distance(player.transform.position, smelter.transform.position);
if (distance > _config.Radius.Value)
continue;
hotTubsInRange++;
_log.Debug(
$"Hot tub in range: name='{smelter.gameObject.name}', " +
$"distance={distance:0.0}m"
);
TryRefillHotTub(player, smelter, containers);
}
_log.Debug($"Hot tub scan end: inRange={hotTubsInRange}");
}
private void TryRefillHotTub(Player player, Smelter smelter, Container[] containers)
{
if (smelter == null)
return;
ZNetView nview = smelter.GetComponent<ZNetView>();
if (nview == null)
nview = smelter.GetComponentInParent<ZNetView>();
if (nview == null || !nview.IsValid())
{
_log.Debug("Hot tub: invalid ZNetView.");
return;
}
ZDO zdo = nview.GetZDO();
if (zdo == null)
{
_log.Debug("Hot tub: ZDO is null.");
return;
}
if (smelter.m_fuelItem == null || smelter.m_fuelItem.m_itemData == null || smelter.m_fuelItem.m_itemData.m_shared == null)
{
_log.Debug("Hot tub: fuel item is null.");
return;
}
string fuelName = smelter.m_fuelItem.m_itemData.m_shared.m_name;
float currentFuel = zdo.GetFloat(ZDOVars.s_fuel, 0f);
float maxFuel = smelter.m_maxFuel;
if (maxFuel <= 0f)
return;
float fuelPercent = currentFuel / maxFuel;
_log.Debug(
$"Hot tub fuel state: fuel='{fuelName}', " +
$"current={currentFuel:0.00}, max={maxFuel:0.00}, " +
$"percent={fuelPercent * 100f:0.0}%, threshold={_config.RefillBelowPercent.Value * 100f:0.0}%"
);
if (fuelPercent >= _config.RefillBelowPercent.Value)
{
_log.Debug("Skipping hot tub - fuelPercent >= threshold.");
return;
}
int missingFuel = Mathf.CeilToInt(maxFuel - currentFuel);
int requestedFuel = _config.RefillToMax.Value ? missingFuel : Mathf.Min(_config.RefillAmount.Value, missingFuel);
if (requestedFuel <= 0)
return;
_log.Debug($"Hot tub refill requested: missing={missingFuel}, requested={requestedFuel}");
int fuelConsumed = _fuelManager.ConsumeFuel(player, smelter.transform, fuelName, requestedFuel, containers);
if (fuelConsumed <= 0)
{
_log.Debug("Hot tub refill stopped: no usable fuel.");
return;
}
for (int i = 0; i < fuelConsumed; i++)
nview.InvokeRPC("RPC_AddFuel", new object[0]);
_log.Info(
$"Refilled hot tub: {currentFuel:0.0}/{maxFuel:0.0}, " +
$"fuel={fuelName}, added={fuelConsumed}, " +
$"mode={(_config.RefillToMax.Value ? "max" : "fixed")}"
);
}
}
}