Files
AutoRefillFires/Plugin.cs
T

575 lines
16 KiB
C#

using BepInEx;
using BepInEx.Configuration;
using UnityEngine;
namespace AutoRefillFires
{
public enum ModLogLevel
{
None = 0,
Error = 1,
Warning = 2,
Info = 3,
Debug = 4
}
public enum FuelSourcePriority
{
PlayerFirst,
ContainersFirst
}
[BepInPlugin(
Plugin.PluginGuid,
Plugin.PluginName,
Plugin.PluginVersion
)]
public class Plugin : BaseUnityPlugin
{
public const string PluginGuid = "simplifydave.autorefillfires";
public const string PluginName = "Auto Refill Fires";
public const string PluginVersion = VersionInfo.Version;
private ConfigEntry<float> _radius;
private ConfigEntry<float> _checkInterval;
private ConfigEntry<float> _refillBelowPercent;
private ConfigEntry<bool> _useNearbyContainers;
private ConfigEntry<float> _containerRadius;
private ConfigEntry<bool> _refillToMax;
private ConfigEntry<int> _refillAmount;
private ConfigEntry<bool> _fillCampfires;
private ConfigEntry<bool> _fillHearths;
private ConfigEntry<bool> _fillStandingTorches;
private ConfigEntry<bool> _fillWallTorches;
private ConfigEntry<bool> _fillBraziers;
private ConfigEntry<bool> _fillOtherFireplaces;
private ConfigEntry<int> _keepFuelReserve;
private ConfigEntry<FuelSourcePriority> _fuelSourcePriority;
private ConfigEntry<bool> _onlyRefillOwnPieces;
private ConfigEntry<KeyboardShortcut> _toggleHotkey;
private ConfigEntry<ModLogLevel> _logLevel;
private bool _modEnabled = true;
private float _nextCheckTime;
private void Awake()
{
_radius = Config.Bind(
"General",
"Radius",
20f,
"Refill fireplaces within this radius around the player."
);
_checkInterval = Config.Bind(
"General",
"CheckInterval",
3f,
"How often fireplaces are checked, in seconds."
);
_refillBelowPercent = Config.Bind(
"General",
"RefillBelowPercent",
0.75f,
"Refill when fuel drops below this percentage."
);
_refillToMax = Config.Bind(
"General",
"RefillToMax",
true,
"If true, refill fireplaces to maximum fuel. If false, add only RefillAmount fuel."
);
_refillAmount = Config.Bind(
"General",
"RefillAmount",
5,
"Amount of fuel to add when RefillToMax is false."
);
_useNearbyContainers = Config.Bind(
"Containers",
"UseNearbyContainers",
false,
"Allow plugin to take fuel from nearby containers."
);
_containerRadius = Config.Bind(
"Containers",
"ContainerRadius",
10f,
"Maximum distance from the fireplace to search for containers."
);
_fillCampfires = Config.Bind(
"Fireplace Types",
"FillCampfires",
true,
"Automatically refill campfires."
);
_fillHearths = Config.Bind(
"Fireplace Types",
"FillHearths",
true,
"Automatically refill hearths."
);
_fillStandingTorches = Config.Bind(
"Fireplace Types",
"FillStandingTorches",
true,
"Automatically refill all standing torches, including colored variants."
);
_fillWallTorches = Config.Bind(
"Fireplace Types",
"FillWallTorches",
true,
"Automatically refill all wall torches, including colored variants."
);
_fillBraziers = Config.Bind(
"Fireplace Types",
"FillBraziers",
true,
"Automatically refill braziers."
);
_fillOtherFireplaces = Config.Bind(
"Fireplace Types",
"FillOtherFireplaces",
true,
"Automatically refill unknown or modded Fireplace-based objects."
);
_toggleHotkey = Config.Bind(
"General",
"ToggleHotkey",
new KeyboardShortcut(KeyCode.F7),
"Hotkey used to enable or disable automatic refilling."
);
_keepFuelReserve = Config.Bind(
"Fuel",
"KeepFuelReserve",
0,
"Minimum amount of fuel to keep in the source inventory. 10 means the last 10 Wood/Resin will not be used."
);
_fuelSourcePriority = Config.Bind(
"Fuel",
"FuelSourcePriority",
FuelSourcePriority.PlayerFirst,
"Select whether player inventory or nearby containers should be used first."
);
_onlyRefillOwnPieces = Config.Bind(
"General",
"OnlyRefillOwnPieces",
false,
"If enabled, only refill fireplaces and torches built by the local player."
);
_logLevel = Config.Bind(
"Logging",
"LogLevel",
ModLogLevel.Info,
"Logging verbosity. Available values: None, Error, Warning, Info, Debug."
);
Logger.LogInfo("Auto Refill Fires loaded!");
}
private void Update()
{
if (_toggleHotkey.Value.IsDown())
{
_modEnabled = !_modEnabled;
// Reload config when turning the mod OFF
if (!_modEnabled)
{
try
{
Config.Reload();
LogInfo("Configuration reloaded.");
}
catch (System.Exception ex)
{
LogError($"Failed to reload configuration: {ex}");
}
}
string status = _modEnabled
? "Auto Refill Fires: ENABLED"
: "Auto Refill Fires: DISABLED";
Player player = Player.m_localPlayer;
if (player != null)
{
player.Message(
MessageHud.MessageType.Center,
status
);
}
LogInfo(status);
}
if (!_modEnabled)
return;
if (Time.time < _nextCheckTime)
return;
_nextCheckTime = Time.time + _checkInterval.Value;
Player localPlayer = Player.m_localPlayer;
if (localPlayer == null)
return;
RefillNearbyFireplaces(localPlayer);
}
private bool ShouldRefillFireplace(Fireplace fireplace)
{
string objectName = fireplace.gameObject.name
.Replace("(Clone)", "")
.ToLowerInvariant();
// Campfire
if (objectName.Contains("firepit"))
return _fillCampfires.Value;
// Hearth
if (objectName.Contains("hearth"))
return _fillHearths.Value;
// All standing / ground torches, including colored variants
if (objectName.Contains("groundtorch"))
return _fillStandingTorches.Value;
// All wall torches, including colored variants
if (objectName.Contains("walltorch"))
return _fillWallTorches.Value;
// Braziers
if (objectName.Contains("brazier"))
return _fillBraziers.Value;
// Unknown / modded Fireplace-based objects
return _fillOtherFireplaces.Value;
}
private void RefillNearbyFireplaces(Player player)
{
Fireplace[] fireplaces =
Object.FindObjectsByType<Fireplace>(
FindObjectsInactive.Exclude,
FindObjectsSortMode.None
);
foreach (Fireplace fireplace in fireplaces)
{
if (fireplace == null)
continue;
float distance = Vector3.Distance(
player.transform.position,
fireplace.transform.position
);
if (distance > _radius.Value)
continue;
TryRefillFireplace(player, fireplace);
}
}
private bool IsOwnPiece(Player player, Fireplace fireplace)
{
Piece piece = fireplace.GetComponent<Piece>();
if (piece == null)
piece = fireplace.GetComponentInParent<Piece>();
if (piece == null)
{
// Unknown/modded fireplace without a Piece component.
// Don't block it.
return true;
}
return piece.GetCreator() == player.GetPlayerID();
}
private void TryRefillFireplace(Player player, Fireplace fireplace)
{
if (!ShouldRefillFireplace(fireplace))
return;
if (_onlyRefillOwnPieces.Value && !IsOwnPiece(player, fireplace))
return;
ZNetView nview = fireplace.GetComponent<ZNetView>();
if (nview == null)
nview = fireplace.GetComponentInParent<ZNetView>();
if (nview == null)
return;
if (!nview.IsValid())
return;
ZDO zdo = nview.GetZDO();
if (zdo == null)
return;
if (fireplace.m_fuelItem == null)
return;
float currentFuel = zdo.GetFloat(ZDOVars.s_fuel, 0f);
float maxFuel = fireplace.m_maxFuel;
if (maxFuel <= 0f)
return;
float fuelPercent = currentFuel / maxFuel;
if (fuelPercent >= _refillBelowPercent.Value)
return;
string fuelName =
fireplace.m_fuelItem.m_itemData.m_shared.m_name;
int missingFuel =
Mathf.CeilToInt(maxFuel - currentFuel);
if (missingFuel <= 0)
return;
int requestedFuel;
if (_refillToMax.Value)
{
requestedFuel = missingFuel;
}
else
{
requestedFuel = Mathf.Min(
Mathf.Max(_refillAmount.Value, 0),
missingFuel
);
}
if (requestedFuel <= 0)
return;
int fuelAdded = 0;
for (int i = 0; i < requestedFuel; i++)
{
if (!TryConsumeFuel(
player,
fireplace,
fuelName
))
{
break;
}
nview.InvokeRPC(
"RPC_AddFuel",
new object[0]
);
fuelAdded++;
}
if (fuelAdded > 0)
{
LogInfo(
$"Refilled {fireplace.name}: " +
$"{currentFuel:0.0}/{maxFuel:0.0}, " +
$"fuel={fuelName}, " +
$"added={fuelAdded}, " +
$"mode={(_refillToMax.Value ? "max" : "fixed")}"
);
}
}
private bool TryConsumeFuelFromPlayer(Player player, string fuelName)
{
Inventory inventory = player.GetInventory();
if (inventory == null)
return false;
int availableFuel =
inventory.CountItems(fuelName);
if (availableFuel <= _keepFuelReserve.Value)
return false;
inventory.RemoveItem(
fuelName,
1
);
LogDebug(
$"Fuel {fuelName} taken from player inventory. " +
$"Remaining: {availableFuel - 1}"
);
return true;
}
private bool TryConsumeFuel(Player player, Fireplace fireplace, string fuelName)
{
if (_fuelSourcePriority.Value == FuelSourcePriority.ContainersFirst)
{
if (_useNearbyContainers.Value &&
TryConsumeFuelFromNearbyContainer(
fireplace,
fuelName))
{
return true;
}
return TryConsumeFuelFromPlayer(
player,
fuelName
);
}
// PlayerFirst
if (TryConsumeFuelFromPlayer(
player,
fuelName))
{
return true;
}
if (!_useNearbyContainers.Value)
return false;
return TryConsumeFuelFromNearbyContainer(
fireplace,
fuelName
);
}
private bool TryConsumeFuelFromNearbyContainer(Fireplace fireplace, string fuelName)
{
Container[] containers =
Object.FindObjectsByType<Container>(
FindObjectsInactive.Exclude,
FindObjectsSortMode.None
);
Container closestContainer = null;
float closestDistance = float.MaxValue;
foreach (Container container in containers)
{
if (container == null)
continue;
float distance = Vector3.Distance(
fireplace.transform.position,
container.transform.position
);
if (distance > _containerRadius.Value)
continue;
Inventory inventory =
container.GetInventory();
if (inventory == null)
continue;
int availableFuel =
inventory.CountItems(fuelName);
/*
* Never use the configured reserve.
*
* Example:
* reserve = 10
* chest contains 10 -> skip
* chest contains 11 -> usable
*/
if (availableFuel <= _keepFuelReserve.Value)
continue;
if (distance < closestDistance)
{
closestDistance = distance;
closestContainer = container;
}
}
if (closestContainer == null)
return false;
Inventory chestInventory =
closestContainer.GetInventory();
if (chestInventory == null)
return false;
int chestFuel =
chestInventory.CountItems(fuelName);
if (chestFuel <= _keepFuelReserve.Value)
return false;
chestInventory.RemoveItem(
fuelName,
1
);
LogDebug(
$"Fuel {fuelName} taken from container " +
$"{closestContainer.name} " +
$"({closestDistance:0.0}m). " +
$"Remaining: {chestFuel - 1}"
);
return true;
}
private void LogDebug(string message)
{
if (_logLevel.Value >= ModLogLevel.Debug)
Logger.LogDebug(message);
}
private void LogInfo(string message)
{
if (_logLevel.Value >= ModLogLevel.Info)
Logger.LogInfo(message);
}
private void LogWarning(string message)
{
if (_logLevel.Value >= ModLogLevel.Warning)
Logger.LogWarning(message);
}
private void LogError(string message)
{
if (_logLevel.Value >= ModLogLevel.Error)
Logger.LogError(message);
}
}
}