Implemented Server Password feature

This commit is contained in:
LabodiDavid 2025-03-28 14:53:16 +01:00
parent e2b72802d0
commit 84ec5838d4
6 changed files with 221 additions and 10 deletions

View File

@ -1,16 +1,10 @@
package hu.ditservices;
import hu.ditservices.handlers.DITTabCompleter;
import hu.ditservices.handlers.SaveHandler;
import hu.ditservices.handlers.TabHandler;
import hu.ditservices.handlers.*;
import hu.ditservices.listeners.*;
import hu.ditservices.utils.*;
import hu.ditservices.utils.Math;
import org.bstats.bukkit.Metrics;
import hu.ditservices.handlers.CommandHandler;
import hu.ditservices.listeners.ChatEvents;
import hu.ditservices.listeners.LogChat;
import hu.ditservices.listeners.LogCommand;
import hu.ditservices.listeners.LogConnect;
import com.tchristofferson.configupdater.ConfigUpdater;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
@ -26,8 +20,7 @@ import com.jeff_media.updatechecker.UserAgentBuilder;
import java.io.*;
import java.lang.management.ManagementFactory;
import java.util.Collections;
import java.util.Objects;
import java.util.*;
import java.util.logging.Logger;
public final class STPlugin extends JavaPlugin implements CommandExecutor, Listener {
@ -37,6 +30,7 @@ public final class STPlugin extends JavaPlugin implements CommandExecutor, Liste
private FileConfiguration config;
public long ServerStartTime;
private ServerPasswordData serverPasswordData;
@Override
public void onEnable() {
@ -68,6 +62,14 @@ public final class STPlugin extends JavaPlugin implements CommandExecutor, Liste
getServer().getPluginManager().registerEvents(new ChatEvents(this), this);
this.log.info(ChatColor.stripColor(this.getPrefix()) + "Custom Advancement Messages enabled!");
}
if (this.config.isSet("ServerPassword.enabled") && this.config.getBoolean("ServerPassword.enabled")) {
this.serverPasswordData = new ServerPasswordData(this);
PluginCommand sloginCommand = this.getCommand("slogin");
sloginCommand.setExecutor(new LoginCommandHandler(this));
getServer().getPluginManager().registerEvents(new ServerPasswordEvents(this), this);
this.log.info(ChatColor.stripColor(this.getPrefix()) + "Server Password enabled!");
}
}
private void scheduleTasks() {
@ -180,6 +182,10 @@ public final class STPlugin extends JavaPlugin implements CommandExecutor, Liste
return returnText.toString();
}
public ServerPasswordData getServerPasswordData() {
return this.serverPasswordData;
}
public boolean reload(){
File configFile = new File(getDataFolder(), "config.yml");

View File

@ -0,0 +1,62 @@
package hu.ditservices.handlers;
import hu.ditservices.STPlugin;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import java.util.UUID;
public class LoginCommandHandler implements CommandExecutor {
private final STPlugin plugin;
public LoginCommandHandler(STPlugin instance) {
this.plugin = instance;
}
// Method to authenticate the player
public boolean authenticate(Player player, String password) {
if (plugin.getServerPasswordData().getServerPassword().equals(password)) {
if (plugin.getConfig().getBoolean("ServerPassword.preventInventory")) {
player.getInventory().setContents(plugin.getServerPasswordData().getInventoryMap().get(player.getUniqueId()));
player.getInventory().setArmorContents(plugin.getServerPasswordData().getArmorMap().get(player.getUniqueId()));
}
plugin.getServerPasswordData().getAuthenticatedPlayers().put(player.getUniqueId(), true);
return true;
}
return false;
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player)) {
sender.sendMessage("Only players can execute this command.");
return true;
}
Player player = (Player) sender;
UUID pUuid = player.getUniqueId();
if (args.length != 1) {
player.sendMessage("Usage: /slogin <PASSWORD>");
return true;
}
if (plugin.getServerPasswordData().getAuthenticatedPlayers().getOrDefault(pUuid,false)) {
player.sendMessage("You are already authenticated.");
return true;
}
if (this.authenticate(player, args[0])) {
player.sendMessage("You have been authenticated.");
plugin.getServerPasswordData().getInventoryMap().remove(pUuid);
plugin.getServerPasswordData().getArmorMap().remove(pUuid);
} else {
player.sendMessage("Incorrect password. Try again.");
}
return true;
}
}

View File

@ -0,0 +1,87 @@
package hu.ditservices.listeners;
import hu.ditservices.STPlugin;
import org.bukkit.ChatColor;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.scheduler.BukkitRunnable;
public class ServerPasswordEvents implements Listener {
private STPlugin plugin;
private FileConfiguration config;
public ServerPasswordEvents(STPlugin instance){
this.plugin = instance;
this.config = plugin.getConfig();
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
if ((!config.getBoolean("ServerPassword.rememberUntilRestart"))
|| (!plugin.getServerPasswordData().getAuthenticatedPlayers().getOrDefault(player.getUniqueId(),false))) {
plugin.getServerPasswordData().getAuthenticatedPlayers().put(player.getUniqueId(),false);
if (config.getBoolean("ServerPassword.preventInventory")) {
// Store and clear inventory
plugin.getServerPasswordData().getInventoryMap().put(player.getUniqueId(), player.getInventory().getContents());
plugin.getServerPasswordData().getArmorMap().put(player.getUniqueId(), player.getInventory().getArmorContents());
player.getInventory().clear();
player.getInventory().setArmorContents(null);
}
player.sendMessage(ChatColor.RED + "There is server password enabled on this server!");
player.sendMessage("Note: This means the same password for all players.");
BukkitRunnable authReminder = new BukkitRunnable() {
@Override
public void run() {
// Check if the player is authenticated, default to false if not present.
if (plugin.getServerPasswordData().getAuthenticatedPlayers().getOrDefault(player.getUniqueId(), false)) {
this.cancel();
return;
}
player.sendMessage(ChatColor.RED + "Please login using /slogin <password>");
}
};
authReminder.runTaskTimer(plugin, 0L, 100L);
}
}
@EventHandler
public void onPlayerMove(PlayerMoveEvent event) {
if ((!plugin.getServerPasswordData().getAuthenticatedPlayers().getOrDefault(event.getPlayer().getUniqueId(),false))
&& config.getBoolean("ServerPassword.preventMove")) {
event.setCancelled(true);
}
}
@EventHandler
public void onBlockBreak(BlockBreakEvent event) {
if ((!plugin.getServerPasswordData().getAuthenticatedPlayers().getOrDefault(event.getPlayer().getUniqueId(),false))
&& config.getBoolean("ServerPassword.preventBuild")) {
event.setCancelled(true);
}
}
@EventHandler
public void onBlockPlace(BlockPlaceEvent event) {
if ((!plugin.getServerPasswordData().getAuthenticatedPlayers().getOrDefault(event.getPlayer().getUniqueId(),false))
&& config.getBoolean("ServerPassword.preventBuild")) {
event.setCancelled(true);
}
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
if ((!config.getBoolean("ServerPassword.rememberUntilRestart"))
|| (!plugin.getServerPasswordData().getAuthenticatedPlayers().getOrDefault(event.getPlayer().getUniqueId(),false))) {
plugin.getServerPasswordData().getAuthenticatedPlayers().remove(event.getPlayer().getUniqueId());
}
}
}

View File

@ -0,0 +1,40 @@
package hu.ditservices.utils;
import hu.ditservices.STPlugin;
import org.bukkit.inventory.ItemStack;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
public class ServerPasswordData {
private STPlugin plugin;
public ServerPasswordData(STPlugin instance) {
this.plugin = instance;
}
// Maps to store inventory, armor, and authentication status
private final Map<UUID, ItemStack[]> inventoryMap = new HashMap<>();
private final Map<UUID, ItemStack[]> armorMap = new HashMap<>();
private final Map<UUID, Boolean> authenticatedPlayers = new HashMap<>();
// Getter for the inventory map
public Map<UUID, ItemStack[]> getInventoryMap() {
return inventoryMap;
}
// Getter for the armor map
public Map<UUID, ItemStack[]> getArmorMap() {
return armorMap;
}
// Getter for the authenticated players map
public Map<UUID, Boolean> getAuthenticatedPlayers() {
return authenticatedPlayers;
}
public String getServerPassword() {
return this.plugin.getConfig().getString("ServerPassword.password");
}
}

View File

@ -81,6 +81,12 @@ ServerPassword:
enabled: false
password: 'changeme'
exceptOps: true # Server operators don't need to login.
rememberUntilRestart: true # Set this to 'false' to player need to provide password each login.
# Otherwise, each player need to provide password only once until the server is restarted.
# Below settings are preventing the related actions until the password was not given by the player if the setting is 'true'.
preventInventory: true
preventMove: true
preventBuild: true
# Cooldown options (only applicable for this plugin!)

View File

@ -53,8 +53,18 @@ commands:
description: Plugin settings reload.
usage: "/st reload"
permission: st.reload
slogin:
description: Server password login.
usage: "/slogin <PASSWORD>"
permission: st.slogin
permissions:
st.slogin:
description: The server password login command.
default: true
st.slogin.skip:
description: If has this permission the user dont have to provide server password upon connect.
default: op
st.help:
description: Enables the help command.
default: true